![]() ![]() (Only a sneek into… not complete - only thought as an idea)Īnd maybe admins could move this thread into the right section - so others, who are (maybe) more firm on this topic, could step in. (Principially it should be a similar workload, cause you have to build the image sequence also)ī) seperate the “still-image”-render by blocking this area out of the render.Ĭ) use video-sequence-editor in conjuction with the compositor, to “push” the repeating “stills” into the rest of the video. (500+ as you mentioned) The reason is simple: You are dping those thiongs within the animation work-bench, the render-bench is a total other part.Īnd now a (start-up) suggestion for a better workflow - but also totally different:Ī) do not use animated textures, but animate the writing directly. Resting issue: At render-time of the animation, this stable part has to be rendered again and again. In other words: The first-after-frame, has to be a key-frame, within which you asign the last picture as texture (but single picture and not picture-sequence) Solution: the first frame after the last changing, you have to set the last picture as a permanent texture. But at ther end the object (which is the sheet of paper within Blender) has no texture anymore. Issue: while changing the “picture-texture” during the animation, everything seams fine. At the end, the scene sequence goes further on, letting the written “things” as they are.ī) You are using textures (build from pictures, that are passed to the paper object frame by frame) Whilst writing on a next one, the cintent of the prior stays as it was. The targets are different sheets of paper. The writings are animated (like a type writer or handwritng). Learn everything you need to go from BEGINNER to ADVANCED in 63 minutes How to make and animate models, and how to texture a CUSTOM PENGUIN GUN and SLICK RE. The issue (please correct me if I miss something, ok?):Ī) You are creating a writing scene. ![]() Nevertheless I’d like to answer your question here: Well (just to mention) - I think You should skip over to the animation sector of ba - or also to the VSE (Video Sequencing) sector.
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